A suggestion I have, although no idea how difficult it is to implement, is to have a navigation button on the "Contestants" screen so that we can travel to where that particular contestant is directly. Given the number of locations, it gets a little tedious as people begin dropping out to find someone and it's a lot of useless clicks around the world.
Otherwise a fantastic demo and really like where it's going.
that can be tricky. Since most of them move around each time block.
But, I’ll be releasing a compendium type guide which will list their locations in each time block so it makes it easier to find certain characters. (Will be doing it soon hopefully!)
I guess that's what I meant. Being able to have your home as a central navigation point and then seeing a list of locations with the names of each person at the location during that time of day would be easier than bouncing around all the locations. Still I imagine that's super difficult to program into RPGM.
There are card descriptions that do not fit in the display window, so I can't tell what they say. It would also be nice if there were descriptions of each pack set in the shop before you buy them...
sadly you can somehow softlock yourself, dont exactly how but 0 Cards in Deck / "Trading Post" in Hand / 18 Cards on Discard. (Maybe because i removed the last 2 Cards in my Deck with Overdrive)
When i try playing "Trading Post" i just get "Trading Post" back and lose 2 mana. Next round i dont draw a new card and can only loop my "Trading Post" or End Turn until i lose.
hmm, yeah, I may put a conditional on Overdrive so it cannot be used if your deck doesn’t have above a certain number of cards. Thanks for bringing it up!
Ooh, cards? That sounds better than typical RPG maker combat (or at least different, which is all I really need honestly). I like rpg combat as much as the next guy - or maybe MORE than the next guy - but man do I get tired after the 100th rpg maker game...
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A suggestion I have, although no idea how difficult it is to implement, is to have a navigation button on the "Contestants" screen so that we can travel to where that particular contestant is directly. Given the number of locations, it gets a little tedious as people begin dropping out to find someone and it's a lot of useless clicks around the world.
Otherwise a fantastic demo and really like where it's going.
that can be tricky. Since most of them move around each time block.
But, I’ll be releasing a compendium type guide which will list their locations in each time block so it makes it easier to find certain characters. (Will be doing it soon hopefully!)
I guess that's what I meant. Being able to have your home as a central navigation point and then seeing a list of locations with the names of each person at the location during that time of day would be easier than bouncing around all the locations. Still I imagine that's super difficult to program into RPGM.
yeah, it’s definitely doable. But for now, I’ll just post a spreadsheet that contains that data until I can find an elegant way of doing it.
Great game, the card system is fun and the Growth is cool as always. It would be nice to add SFX for the attacks and growing phases.
Also if you need help to build the game I have some free time and exp with RPG Maker MZ. '3'
sound effects on the agenda! Just low priority currently :p
There are card descriptions that do not fit in the display window, so I can't tell what they say. It would also be nice if there were descriptions of each pack set in the shop before you buy them...
Ah. That’s something I did forget!
I’ll release a card compendium for the demo version which contains all the card in an excel doc so you can check the cards.
Will there ever be a full free version?
at this stage no. One day maybe. As time progresses I will make changes to the demo though.
sadly you can somehow softlock yourself, dont exactly how but 0 Cards in Deck / "Trading Post" in Hand / 18 Cards on Discard. (Maybe because i removed the last 2 Cards in my Deck with Overdrive)
When i try playing "Trading Post" i just get "Trading Post" back and lose 2 mana. Next round i dont draw a new card and can only loop my "Trading Post" or End Turn until i lose.
Yes, I've had same problem with Overdrive card, so I thing it is just unexpected situation for code
I hope dude will fix that, but from other Side it is not so big problem, cous we alredy know about this
hmm, yeah, I may put a conditional on Overdrive so it cannot be used if your deck doesn’t have above a certain number of cards. Thanks for bringing it up!
Ooh, cards? That sounds better than typical RPG maker combat (or at least different, which is all I really need honestly). I like rpg combat as much as the next guy - or maybe MORE than the next guy - but man do I get tired after the 100th rpg maker game...