how does E.L.U.N.E card work?,tried using it and couldn't figure it's gimmick so do I need to use upgrades before playing her on field or after playing her?.
How many times do you have to defeat Valeria in the castle before more stuff happens. I've won against her several times now and it doesn't seem like anything is changing (aside from the others growing some).
Also, great game. Its a lot of fun to play.
(If the developer sees this, I hope you enjoy working on this, because its really good!)
beating valeria can actually be surprisingly finicky. If you're spending too much on shop boosters she'll never be defeated because the true loose condition is her height dropping to to some value below 200. You and several other competitors are going to have to chip at her repeatedly so that she finally loses most of her height. I strongly recommend using the statue at the temple to boost a number of contestants big enough so that they can regularly beat valeria so that she'll finally be defeated. You don't even need to beat valeria all that many times yourself. It's just you'll need several contestants to constantly bully her so that she'll finally lose most of her height.
there's a number of hidden boss endings. also I suspect the ending that plays after valeria's defeat is based on which contestant is tallest currently. I've personally gotten the ending from a boss battle at the shrine a couple times myself.
I was going to get a Patreon membership again and I saw that there is a new free update. I checked some comments and took the opportunity to download the free game. My questions are:
1.- Each update will you have to start over again? Why else would you just dedicate yourself to finishing the game as quickly as possible and see only the new things that have been added.
2.- In this or in the Patreon updates, if you finish the game, do you now identify which is the tallest character and thus get the ending?
3.- I also see that there are already many more endings and characters that may require certain requirements to get their endings. Will you get, will there be or will you have a guide?
4.- What is the most recommended deck to start with in this new update?
5.- They mentioned that there are changes in the heights; I suppose then to get the different images; will you have new size ranges and if that is it. So for Valeria is it still the same height to get endings or is it already another one?
6.- Regarding the Patreon update, which is the best way to start over?
Well, for now these are my doubts and it is very nice to see the improvements you are making.
1. Eventually no. You won't need to start over for new updates. The last few have changed some early mechanics and triggers, so if you reload a save it will break some interactions as they are initialised at the start of the game.
2. The 9.0 update will yes. It will check each time fights happen to determine the tallest.
3. Once the game is finished yes, I'll write up a guide for the endings and requirements for unlocking characters / special packs
4. In terms of raw power, Demons are probably the best. But be careful of your health since most Demon cards will use health as well as mana. Otherwise Fairy cards received a buff.
5. Most endings now trigger at 8000 or more height now and Valeria's will trigger at 10000.
6. For 9.0 you will need to start again I'm afraid as I changed A LOT. This should hopefully be the last time though.
I dunno about the Patreon update, but with Succubus being locked, I'd look into Gladiators. There's some CHEESE you can do with the Forced Retreat card, which spawns two copies of Fleeing Gladiator in your deck. It barely does any damage, but its Withdraw effect causes you to recover one MP... and those effects go off not just when you return a card from your hand to the deck, but even just reshuffling the discard pile into the deck will trigger it. So you can quickly get to a point where you can just play nothing but Fleeing Gladiator on loop and go infinite. (It'll still take forever to actually kill the enemies, and the Gladiator card that says it buffs Gladiator's damage is bugged and doesn't actually work, but if a particular foe is really getting under your skin, this'll take them out.)
I also underrated Zombies for a long time, but there's some similar MP Cheese with the Zombie Corpse mechanics. Playing a Zombie Corpse adds some Human Corpses to the deck, and when those are sent to the discard pile, either via Mill or discarded from your hand, you recover one MP. The cards combo nicely with the Galactic set, which exiles cards from the discard pile to fuel effects. In particular, stuff that adds Galactic Spawn Eggs are a go-to; they lead you to summoning a Galactic Devourer who, when played, exiles your entire discard pile and then permanently gains that much damage. Spend the first few days sandbagging and stalling fights, to get that damage boost ridiculously high, then run a tight, low-card deck that focuses solely on getting a Galactic Devourer in hand ASAP.
Hey. I don't know if you meant to make "Puny Weaklings" so OP but if not, then don't change it. I like doing 2000 in one turn.
I wanted to add that I absolutely love this game and I like playing against this wacky predictable AI more than playing YGO rn.
Also, Make Rachel viewable in the CG menu. She's my favorite.
I wish I could give more stars for this game. The amount of stuff going on EVERYWHERE is just immaculate. I forgot about the corrupted fairy lady and got jump-scared by her a second ago and that genuinely surprised me. So much thought and effort into this game.
Yo dev, I've a question, but before that, a bit of context.
I download the v8.6 and decide to get Succubus deck, notice it's gone, default to Fairy deck (Gluttonous Fairy is still busted with Fairy Coronation btw) and I also decided to stick Take Flight in the starter deck as well...
So, Fairy Queens (and other Fairy heal/damage boosting cards)... are they supposed to also increase the healing that Take Flight gives you on turn start? Because 1; I wasn't expecting that and 2; Fairy deck might've become a bit more busted than it was previously.
Please help me, give me a complete guide on how to find a deck of dark fairies... I talked to Pore at the casino and she said there's a chance to find her in lush places at night. And then how and whether I do it at all?
visit the normal garden (not dark) location at night time. you'll see a special graphic in the sky that you can enter. Dark fairy deck won't be unlocked till you defeat the big boss of the dark fairies. Also be prepared to lose some height when fighting belladana.
you mean this? it only appears in the afternoon and evening, and only when it says who won and who lost, I try to click on it and nothing happens. And at night, it doesn't occur at all, even with dialogs and notifications.
that's the icon. you probably need to talk to the girl who sells secrets for height in the casino in order to unlock being able to acess it. As for you seeing it during afternoon that's more of a visual bug apparently.
Well I just got to the ??? Fight for the first time ever and after I got her HP to 0 the game popped up an error. TypeError Cannot read property 'setSkill' of undefined.
I just got through a fight that ended the run and had me start over from the beginning so I cant change my deck or even have a chance without using The Embodiment of Baal effect. It's the only source of Damage I have for such a long fight.
Edit: I managed to get past the fight by making sure that my absorption effect was active on the last turn so there was another source of damage. For any who are wondering the main damage source for this were the Apocalypse cards they do 200 damage if you have 2000 more height than your opponent.
yeeeeeeeeeessssss I have to say this is my new personal best to get somewhere fast last time it was 20 days but 4 days to get back all the way here nice me nice
I'm unable to open the app on Mac. It says "The application 'Game' can't be opened." There's no option in security to force open it either; it's not like it's a security warning.
When I was using Lilith's card ''Lilith reincarnation', when have the status 'world spell', and enemy HP is below 100, at the start of the next turn, the enemy's HP will be decreased to 0, but they still alive, at this time, if press 'end turn', then they will be defeated, but if you try to use a card to attack them, then will show 'Type Error, Cannot read property isEnemy of undefine'. (very strange I can't upload pictures now). It seems like something is wrong with is status?
I just ran into the enemy is undefined problem on a new save and it happened because of an interaction between Demonic Decay and Embodiment of Baal resulting in the opponent having 0 hp before I could attack and it not ending the battle. After attacking it popped up the enemy is undefined and I couldn't continue. I hade to close the program.
The card 'Blood Moon Rise' needs card 'vazathia, queen of demons', how can I get this card? Is it can be bought from shop or to defeat vazathia(I already defeat vazathia, but I don't see this card).
Also Porschia always says the old flame need to find out more, but I already bought all her other rumors, so what do I still need to do?
Is the new two places just a place for unlock the packs, seems no ending for the three new characters. The two places are wonderful designs!
By the way, the new UI will make Lilth's shop the price and the card don't match, a little strange but not a big problem.
I find the old flame usage, but after I defeat Lilth's old master, if press ???, the music and the place name will show ‘Litlth's shop', but the background is where you press ???,and seems can't buy anything.
Also, in the new version, get a new card, like defeat Izel or ???, can't see how the card looks like. In the new card deck edit UI it is sometimes hard to find a certain type of card, can't see what a new card looks like make it worse.
Will this get released to Linux? I normally can do some file wizardry to get a windows copy of RPGMV games to play directly in Linux, but this one seems to be too complicated or involved for a simple switch. Thanks!
I know a few games made in RPG Maker have been directly compiled into linux, and I can usually port over the assets from a windows game to the Linux executable (I did that for Project F.A.T without issue), but the more complicated games like this one don't port well with my primitive method.
The gossip girl in the casino sells many "secrets" for height. You need to sacrifice some height to her to unlock being able to access the island at the pier during night time if I remember correctly. Be warned however there will be a savage series of fights you'll have to win that will make Valeria look easy. If you can defeat the general suppressing the succubuses despite her chance to unleash absolutely MASSIVE damage then the deck theme will be unlocked in the standard shop.
You said the image already exists but that isn't completely accurate. In the project there is an img_CGC/bases/Default.png_ This is the encrypted version of the Default.png file. From what I can see there are 2 possible solutions. Include the Default.png unencrypted or find the code that is calling the unencrypted file and convert it to using the encrypted file.
On my own I found a reference to the unencrypted file in the MYTH_CGC_CoreEngine.js file. So I'm not sure how feasible it would be to convert this to using encrypted files. Also I don't know if there are any other references to the unencrypted file.
I believe it's a mixture of having some matches with the intended person as well as choosing the right response when chatting with them. it'll take more than just a couple correct chat responses to get the alliance started.
My experience was it that you had to chat with them and provide their expected answer 5+ times. If you're already in an alliance when the prompt for them to join should triggered, it will skip the prompt.
Shame you really underestimated your ETA for the next free patch, but I'd rather have proper bug fixing work done than a quick release. Just steadfastly work on the bug fixing. It's often a few months or so between free patches anyways so a week or so later is no big.
Mr Nick has The secret boss bug been fixed yet or do I need to go to the Patreon if you're currently busy I'm sorry for taking your time but also make sure to take a break, please
Man, i'm so loss on how to win in this game. When battling opponents 600 or less its crazy easy, when i fight anyone 900 or higher i get stomped into the ground...literally.
Are there any tips or tricks used to combat the harder gals?
I'll take any assistance with this. What pack is Bella the first in? what's the exact deck you use (cards and amount (also what pack each card should be in)). I really want to enjoy this deck builder but it isn't too fun only beating the weakest of the bunch.
I think it’s the succubus pack or the Demon pack I cannot remember, but I know it’s in one of those I cannot remember, which is which try to pack card first and it could be that and also to remember it’s a double edge sword
I got the exact cards needed and yeah.... it slaps, thanks for the advice!!! One more question, how does one team up with another? I've talked to each girl at least 5 different times, do i have to do something else
I only know if one for now, basically you need to keep the priest, the girl and the battle, for how many days until the god awakens and do great in your aunts, I believe you need to give your points to her of height, but also to talk to the bunny girl, if that’s the trigger, which should be in the casino on the side room floor
make this deck expensive and practically invincible mix of demons succubus corrupted fairies if I'm not mistaken zombies also because of that card that spends 10 mana
I actually made a decent deck with the advice on using Belial the first cards. I do wonder though, is there a way to permanently increase your mama? Like instead of starting a fight with 10/10 you start with like 15/15?
Dude, I didn't find out if this function exists. But with the deck I showed, I already defeated the game's boss several times until it lost its fun and I went on to do other things like you can only lose if you want with this deck.
When you are in any battle in the select cards to attack phase, if you click on the up key, the buttons freeze and you can't do anything other than restart
I'm guessing you already know this bug since it seems fairly gamebreaking and easy to encounter, but I'll just give my experience. There are several instances where remove and exile are confused in the game. This occurs both on card descriptions and in how the game treats your deck. For example the fire sprite in galactic says it brings back removed cards when it brings back exiled cards, I think Parasitic Succubus does this same confusion too. That brings me to the real problem. For some reason in both my Dark Fairy and Parasitic deck, when I start removing cards I can no longer accurately search cards in the discard deck. I noticed it in my Dark Fairy deck first but just recently when I was trying out Parasitic I noticed the glitch again and then somehow I retrieved a set of wrong cards again using Rapid Recovery except it included a second Card Destruction when I only had one of the card in my deck.
It's actively being worked on. Last year when the maker attempted to rush it out just before Christmas it ended up a buggy mess that actively required the players to modify the game files just so that it wouldn't error out near immediately.
The maker clearly can't handle rushing work well and bug fixing often takes a lot longer than one expects. The maker was actually hoping to get the next free patch out by now, but various bugs set him back.
Can you put the download link directly on the itch site? Instead of going to the mega disk via an extra link, or can you switch to another disk? I may be rude to say this, but I did have trouble downloading.
If i'm not mistaken things are currently bugged to where you can't get an other ally for the run if you lose your first ally for whatever reason. All you can do is roll back to a save before you lost the ally.
So generally if you "remove your ally" without it naturally happening, their relationship value hits a very large negative. Technically it's possible to get them back, but it will take a long time.
No, you don't understand! I kicked an ally out of the group, but HE was still part of my group, and I kind of didn't kick him out of the group, but I kicked him out. I don't have him as an ally, but at the same time he was my ally on the map in the dialogues.
Don't feel pressured to get it out before Christmas. It's fine to delay things a little if it means getting in a proper play test run that hits various features so that you can be certain players won't be hitting a mess of bugs.
In my experience, she tends not to use the Cruel Destiny move (the one responsible for the crash) unless you're smaller than her. So, obviously, going in with even more height will insulate you (somewhat) from that. She also can't crash your game if she never gets a turn--stunning her with Eye Of The Storm (legendary rarity, found in Base Set packs) can keep her locked down long enough for you to chip her away. You have exactly enough MP to cast Eye Of The Storm and Rapid Recovery on the same turn, and you can use the Rapid Recovery to return Eye Of The Storm and a second Rapid Recovery to your hand, letting you loop her forever.
Of course, the seven damage from Eye Of The Storm is never going to get over her regeneration, so you'll need to be able to play other cards. You'll also run out of cards in hand eventually, since Eye Of The Storm requires you to discard a card as well. Enter Boundless Mana. Found in Coven packs, it applies the Mana Confluence buff for three turns, which gives you an extra 2 max MP and causes you to draw a second card at the start of your turn. Fighting her on New Game Plus is also highly recommended, since it gives you access to the incredible card Galatea, Endbringer. The Breast form gives you a permanent +5 Max MP and some other stuff that's nice but not necessary for this fight, and if you play her enough times, you'll get a True Stomp, which should kill her dead in one hit. She's tough to resolve, given the 10 MP cost, but that's why the deck should be full of any and all ways to stack MP growth. And a little RNG to push past a couple of turns, and just hope it doesn't blow up in your face. You saved before you started the fight, right?
"Galatea, Endbringer" is the full name of a single card--you receive it at the start of a new run, after you win and see the credits.
Dark Contract is from the Base Set, at Epic rarity (10DP, max 2 per deck)
Unbreakable Resolve is a common, I think? It's in the Succubus set. It gives Regen 2, Max HP Boost 2, and Max MP Boost 1, so if you can't find it, Mana Geode from the Base Set is also fine--it gives MP Boost but not the other effects. I went with Unbreakable Resolve because I was starting the fight missing a bunch of HP already, and that didn't fly with me.
thx i just started playing and when i saw this i thought bet ima try this i got like a hour or two if i fail several times thx for the info. im using beilia the first from the sucubis deck her damge is at 500
is 1000 damage garentee from a card is enough to fight the boss becuse now beilia the first dose 1050 damage is that enough to beat the first giantess boss?
Not even close. She has something like 60,000 HP and heals 6,000 per turn. If you don't have Galatea, you'll have to go with a different strategy, applying Bleed and Decay to wear her down with %-based damage.
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I had fun playing it but it was too hard
Will there ever be a gallery part for the "Fighters" and the Restaurant Knight after you unlock them through Porschia?
Yup. I needed to re-do the gallery cause i forgot more than i thought. Will release a patch eventually with some fixes as well :)
how does E.L.U.N.E card work?,tried using it and couldn't figure it's gimmick so do I need to use upgrades before playing her on field or after playing her?.
Basically when you use the upgrades for AERA, Elune will use them as well
First of all, great game.
Just wondering, when i go challenge valeria, it say maximum wager is 1000, but i can only go for 99 max, is it a bug or i miss something?
nah thats a bug on my part. definitely forgot to remove the block :(
Quick question,
How many times do you have to defeat Valeria in the castle before more stuff happens. I've won against her several times now and it doesn't seem like anything is changing (aside from the others growing some).
Also, great game. Its a lot of fun to play.
(If the developer sees this, I hope you enjoy working on this, because its really good!)
beating valeria can actually be surprisingly finicky. If you're spending too much on shop boosters she'll never be defeated because the true loose condition is her height dropping to to some value below 200. You and several other competitors are going to have to chip at her repeatedly so that she finally loses most of her height. I strongly recommend using the statue at the temple to boost a number of contestants big enough so that they can regularly beat valeria so that she'll finally be defeated. You don't even need to beat valeria all that many times yourself. It's just you'll need several contestants to constantly bully her so that she'll finally lose most of her height.
Can I ask you something?
In this game, besides the main character ending, are there any other endings? I want to know how to do it.
there's a number of hidden boss endings. also I suspect the ending that plays after valeria's defeat is based on which contestant is tallest currently. I've personally gotten the ending from a boss battle at the shrine a couple times myself.
Hello again.
I was going to get a Patreon membership again and I saw that there is a new free update. I checked some comments and took the opportunity to download the free game. My questions are:
1.- Each update will you have to start over again? Why else would you just dedicate yourself to finishing the game as quickly as possible and see only the new things that have been added.
2.- In this or in the Patreon updates, if you finish the game, do you now identify which is the tallest character and thus get the ending?
3.- I also see that there are already many more endings and characters that may require certain requirements to get their endings. Will you get, will there be or will you have a guide?
4.- What is the most recommended deck to start with in this new update?
5.- They mentioned that there are changes in the heights; I suppose then to get the different images; will you have new size ranges and if that is it. So for Valeria is it still the same height to get endings or is it already another one?
6.- Regarding the Patreon update, which is the best way to start over?
Well, for now these are my doubts and it is very nice to see the improvements you are making.
1. Eventually no. You won't need to start over for new updates. The last few have changed some early mechanics and triggers, so if you reload a save it will break some interactions as they are initialised at the start of the game.
2. The 9.0 update will yes. It will check each time fights happen to determine the tallest.
3. Once the game is finished yes, I'll write up a guide for the endings and requirements for unlocking characters / special packs
4. In terms of raw power, Demons are probably the best. But be careful of your health since most Demon cards will use health as well as mana. Otherwise Fairy cards received a buff.
5. Most endings now trigger at 8000 or more height now and Valeria's will trigger at 10000.
6. For 9.0 you will need to start again I'm afraid as I changed A LOT. This should hopefully be the last time though.
I dunno about the Patreon update, but with Succubus being locked, I'd look into Gladiators. There's some CHEESE you can do with the Forced Retreat card, which spawns two copies of Fleeing Gladiator in your deck. It barely does any damage, but its Withdraw effect causes you to recover one MP... and those effects go off not just when you return a card from your hand to the deck, but even just reshuffling the discard pile into the deck will trigger it. So you can quickly get to a point where you can just play nothing but Fleeing Gladiator on loop and go infinite. (It'll still take forever to actually kill the enemies, and the Gladiator card that says it buffs Gladiator's damage is bugged and doesn't actually work, but if a particular foe is really getting under your skin, this'll take them out.)
I also underrated Zombies for a long time, but there's some similar MP Cheese with the Zombie Corpse mechanics. Playing a Zombie Corpse adds some Human Corpses to the deck, and when those are sent to the discard pile, either via Mill or discarded from your hand, you recover one MP. The cards combo nicely with the Galactic set, which exiles cards from the discard pile to fuel effects. In particular, stuff that adds Galactic Spawn Eggs are a go-to; they lead you to summoning a Galactic Devourer who, when played, exiles your entire discard pile and then permanently gains that much damage. Spend the first few days sandbagging and stalling fights, to get that damage boost ridiculously high, then run a tight, low-card deck that focuses solely on getting a Galactic Devourer in hand ASAP.
Hey. I don't know if you meant to make "Puny Weaklings" so OP but if not, then don't change it. I like doing 2000 in one turn.
I wanted to add that I absolutely love this game and I like playing against this wacky predictable AI more than playing YGO rn.
Also, Make Rachel viewable in the CG menu. She's my favorite.
I wish I could give more stars for this game. The amount of stuff going on EVERYWHERE is just immaculate. I forgot about the corrupted fairy lady and got jump-scared by her a second ago and that genuinely surprised me. So much thought and effort into this game.
I'm glad you enjoy it :D
Some cards are definitely stronger than others. Its usually the art. If I like it, I end up going overboard with it more often than not
Yo dev, I've a question, but before that, a bit of context.
I download the v8.6 and decide to get Succubus deck, notice it's gone, default to Fairy deck (Gluttonous Fairy is still busted with Fairy Coronation btw) and I also decided to stick Take Flight in the starter deck as well...
So, Fairy Queens (and other Fairy heal/damage boosting cards)... are they supposed to also increase the healing that Take Flight gives you on turn start?
Because 1; I wasn't expecting that and 2; Fairy deck might've become a bit more busted than it was previously.
Yup, it includes that healing as well. Its definitely intentional :D
and yes, Succubus was moved to a side quest, since the deck is way stronger than others and having it early makes the game too easy.
Please help me, give me a complete guide on how to find a deck of dark fairies... I talked to Pore at the casino and she said there's a chance to find her in lush places at night. And then how and whether I do it at all?
visit the normal garden (not dark) location at night time. you'll see a special graphic in the sky that you can enter. Dark fairy deck won't be unlocked till you defeat the big boss of the dark fairies. Also be prepared to lose some height when fighting belladana.
you mean this? it only appears in the afternoon and evening, and only when it says who won and who lost, I try to click on it and nothing happens. And at night, it doesn't occur at all, even with dialogs and notifications.
that's the icon. you probably need to talk to the girl who sells secrets for height in the casino in order to unlock being able to acess it. As for you seeing it during afternoon that's more of a visual bug apparently.
Well I just got to the ??? Fight for the first time ever and after I got her HP to 0 the game popped up an error. TypeError Cannot read property 'setSkill' of undefined.
I just got through a fight that ended the run and had me start over from the beginning so I cant change my deck or even have a chance without using The Embodiment of Baal effect. It's the only source of Damage I have for such a long fight.
Edit: I managed to get past the fight by making sure that my absorption effect was active on the last turn so there was another source of damage. For any who are wondering the main damage source for this were the Apocalypse cards they do 200 damage if you have 2000 more height than your opponent.
yeeeeeeeeeessssss I have to say this is my new personal best to get somewhere fast last time it was 20 days but 4 days to get back all the way here nice me nice
there seems to be a problem on the windows version as when I try to run this it says cannot intialize graphics.
That's an error you don't see often.
Can you delete the whole game and re-download to see if it fixes it?
Make sure to unzip it before playing as well
Guess who's back here again
I'm unable to open the app on Mac. It says "The application 'Game' can't be opened." There's no option in security to force open it either; it's not like it's a security warning.
I believe it needs to be run through the command line and you need Node.js installed.
Based on what i've seen from Google.
When I was using Lilith's card ''Lilith reincarnation', when have the status 'world spell', and enemy HP is below 100, at the start of the next turn, the enemy's HP will be decreased to 0, but they still alive, at this time, if press 'end turn', then they will be defeated, but if you try to use a card to attack them, then will show 'Type Error, Cannot read property isEnemy of undefine'. (very strange I can't upload pictures now). It seems like something is wrong with is status?
Also, very interesting, if this time you choose to surrender, you can lose when your enemy HP is 0. Both of you will be 0
If use a card that will not attack enemy, you also can win after the card is used.
I decided to move my old save file newer version and every time I get a little far into it this is what happens
And I said to do this before I started the secret boss fight She double checked if it was the boss fight
and this is the boss fight
Got any recommendations to solve this problem
I just start playing today well it's actually in the middle of the night for me 950pm should really get to bed
Saves won't carry over I'm afraid. I should have mentioned this one :/
well, I don’t mind starting all over. Thanks for the fun and also too. I can’t wait to fight that boss. Again, I really like to update graphics
I just ran into the enemy is undefined problem on a new save and it happened because of an interaction between Demonic Decay and Embodiment of Baal resulting in the opponent having 0 hp before I could attack and it not ending the battle. After attacking it popped up the enemy is undefined and I couldn't continue. I hade to close the program.
For some reason after starting a new game in 8.6, everyone's already around 300cm, I think one even started around 500. Any explanation for this?
That's normal. Since too many would be eliminated on the first day.
The height brackets have been increased alongside it, so they are relatively the same strength wise as before.
Ah, fair enough
The new UI is amazing! I love it so much.
I have a few questions though.
The card 'Blood Moon Rise' needs card 'vazathia, queen of demons', how can I get this card? Is it can be bought from shop or to defeat vazathia(I already defeat vazathia, but I don't see this card).
Also Porschia always says the old flame need to find out more, but I already bought all her other rumors, so what do I still need to do?
Is the new two places just a place for unlock the packs, seems no ending for the three new characters. The two places are wonderful designs!
By the way, the new UI will make Lilth's shop the price and the card don't match, a little strange but not a big problem.
I find the old flame usage, but after I defeat Lilth's old master, if press ???, the music and the place name will show ‘Litlth's shop', but the background is where you press ???,and seems can't buy anything.
Also, in the new version, get a new card, like defeat Izel or ???, can't see how the card looks like. In the new card deck edit UI it is sometimes hard to find a certain type of card, can't see what a new card looks like make it worse.
Will this get released to Linux? I normally can do some file wizardry to get a windows copy of RPGMV games to play directly in Linux, but this one seems to be too complicated or involved for a simple switch. Thanks!
Sadly it is a little tricky. Even rpg maker itself doesn't have linux functionality.
Usually running it through a VM in your linux system is probably easier. But i will look and see if it can be done :)
Thank you so much!
I know a few games made in RPG Maker have been directly compiled into linux, and I can usually port over the assets from a windows game to the Linux executable (I did that for Project F.A.T without issue), but the more complicated games like this one don't port well with my primitive method.
When fighting Diana the first time, her height 5950cm, she will disapper in the new UI
It seems like Diana and like ??? do not have their own, and new UI covered their own background.
Yup I'm aware of that one. It's sadly a bit more complicated than I wanted it to be so it's taking a bit more time to fix up
How to get succubus in new versions
The gossip girl in the casino sells many "secrets" for height. You need to sacrifice some height to her to unlock being able to access the island at the pier during night time if I remember correctly. Be warned however there will be a savage series of fights you'll have to win that will make Valeria look easy. If you can defeat the general suppressing the succubuses despite her chance to unleash absolutely MASSIVE damage then the deck theme will be unlocked in the standard shop.
The new version will start with ' fail to load img/CGC/bases/Default.png ',can retry to go in.
Just press Retry. The image actually exists so no idea why it does that to be honest :/
Hi NickSav
You said the image already exists but that isn't completely accurate. In the project there is an img_CGC/bases/Default.png_ This is the encrypted version of the Default.png file. From what I can see there are 2 possible solutions. Include the Default.png unencrypted or find the code that is calling the unencrypted file and convert it to using the encrypted file.
On my own I found a reference to the unencrypted file in the MYTH_CGC_CoreEngine.js file. So I'm not sure how feasible it would be to convert this to using encrypted files. Also I don't know if there are any other references to the unencrypted file.
How to make alliance?
I believe it's a mixture of having some matches with the intended person as well as choosing the right response when chatting with them. it'll take more than just a couple correct chat responses to get the alliance started.
My experience was it that you had to chat with them and provide their expected answer 5+ times. If you're already in an alliance when the prompt for them to join should triggered, it will skip the prompt.
Shame you really underestimated your ETA for the next free patch, but I'd rather have proper bug fixing work done than a quick release. Just steadfastly work on the bug fixing. It's often a few months or so between free patches anyways so a week or so later is no big.
Mr Nick has The secret boss bug been fixed yet or do I need to go to the Patreon if you're currently busy I'm sorry for taking your time but also make sure to take a break, please
Almost :)
Xmas period is always tough. Have a few days off so should be able to make some good progress :D
That’s good to hear
Man, i'm so loss on how to win in this game. When battling opponents 600 or less its crazy easy, when i fight anyone 900 or higher i get stomped into the ground...literally.
Are there any tips or tricks used to combat the harder gals?
I have a tactic, which I call a madman gambit
Basically, you will need Bella the first and quick recovery. You will understand why I call it mad man’s gambit if you use it.
I'll take any assistance with this. What pack is Bella the first in? what's the exact deck you use (cards and amount (also what pack each card should be in)). I really want to enjoy this deck builder but it isn't too fun only beating the weakest of the bunch.
I think it’s the succubus pack or the Demon pack I cannot remember, but I know it’s in one of those I cannot remember, which is which try to pack card first and it could be that and also to remember it’s a double edge sword
I got the exact cards needed and yeah.... it slaps, thanks for the advice!!! One more question, how does one team up with another? I've talked to each girl at least 5 different times, do i have to do something else
I only know if one for now, basically you need to keep the priest, the girl and the battle, for how many days until the god awakens and do great in your aunts, I believe you need to give your points to her of height, but also to talk to the bunny girl, if that’s the trigger, which should be in the casino on the side room floor
make this deck expensive and practically invincible mix of demons succubus corrupted fairies if I'm not mistaken zombies also because of that card that spends 10 mana
I actually made a decent deck with the advice on using Belial the first cards. I do wonder though, is there a way to permanently increase your mama? Like instead of starting a fight with 10/10 you start with like 15/15?
Dude, I didn't find out if this function exists. But with the deck I showed, I already defeated the game's boss several times until it lost its fun and I went on to do other things like you can only lose if you want with this deck.
When you are in any battle in the select cards to attack phase, if you click on the up key, the buttons freeze and you can't do anything other than restart
It's about a the original creator is currently fixing
more and the bug of this secret boss that I released the game gives the error exactly in the card that drops in battle
That's why I'm referring to
This duel has a bug that stops every time the sitting woman card appears.and a card that is not from my deck that is dropped in battle
Tell me, how did you discover this boss? What conditions must be met?
I'm guessing you already know this bug since it seems fairly gamebreaking and easy to encounter, but I'll just give my experience. There are several instances where remove and exile are confused in the game. This occurs both on card descriptions and in how the game treats your deck. For example the fire sprite in galactic says it brings back removed cards when it brings back exiled cards, I think Parasitic Succubus does this same confusion too. That brings me to the real problem. For some reason in both my Dark Fairy and Parasitic deck, when I start removing cards I can no longer accurately search cards in the discard deck. I noticed it in my Dark Fairy deck first but just recently when I was trying out Parasitic I noticed the glitch again and then somehow I retrieved a set of wrong cards again using Rapid Recovery except it included a second Card Destruction when I only had one of the card in my deck.
Playing version 7.9 win
Wow, am I a bug magnet or something? Just locked up my game by using parasitic zombie with less than 4 cards to mill.
Yeah. I'm working on modifying a bunch of cards to ensure that they account for deck count so it doesn't happen hopefully.
Good to know make sure to get a A lot of rest and hopefully on Christmas Day
When will the next free patch update be available?
It's actively being worked on. Last year when the maker attempted to rush it out just before Christmas it ended up a buggy mess that actively required the players to modify the game files just so that it wouldn't error out near immediately.
The maker clearly can't handle rushing work well and bug fixing often takes a lot longer than one expects. The maker was actually hoping to get the next free patch out by now, but various bugs set him back.
Can you put the download link directly on the itch site? Instead of going to the mega disk via an extra link, or can you switch to another disk? I may be rude to say this, but I did have trouble downloading.
Help! I accidentally kicked the girl out of the team, and now I can't invite her back. What should I do?
If i'm not mistaken things are currently bugged to where you can't get an other ally for the run if you lose your first ally for whatever reason. All you can do is roll back to a save before you lost the ally.
So generally if you "remove your ally" without it naturally happening, their relationship value hits a very large negative. Technically it's possible to get them back, but it will take a long time.
No, you don't understand! I kicked an ally out of the group, but HE was still part of my group, and I kind of didn't kick him out of the group, but I kicked him out. I don't have him as an ally, but at the same time he was my ally on the map in the dialogues.
What would count as an ally being removed in a natural way then?
Don't feel pressured to get it out before Christmas. It's fine to delay things a little if it means getting in a proper play test run that hits various features so that you can be certain players won't be hitting a mess of bugs.
For all those having trouble with the ??? fight:
In my experience, she tends not to use the Cruel Destiny move (the one responsible for the crash) unless you're smaller than her. So, obviously, going in with even more height will insulate you (somewhat) from that. She also can't crash your game if she never gets a turn--stunning her with Eye Of The Storm (legendary rarity, found in Base Set packs) can keep her locked down long enough for you to chip her away. You have exactly enough MP to cast Eye Of The Storm and Rapid Recovery on the same turn, and you can use the Rapid Recovery to return Eye Of The Storm and a second Rapid Recovery to your hand, letting you loop her forever.
Of course, the seven damage from Eye Of The Storm is never going to get over her regeneration, so you'll need to be able to play other cards. You'll also run out of cards in hand eventually, since Eye Of The Storm requires you to discard a card as well. Enter Boundless Mana. Found in Coven packs, it applies the Mana Confluence buff for three turns, which gives you an extra 2 max MP and causes you to draw a second card at the start of your turn. Fighting her on New Game Plus is also highly recommended, since it gives you access to the incredible card Galatea, Endbringer. The Breast form gives you a permanent +5 Max MP and some other stuff that's nice but not necessary for this fight, and if you play her enough times, you'll get a True Stomp, which should kill her dead in one hit. She's tough to resolve, given the 10 MP cost, but that's why the deck should be full of any and all ways to stack MP growth. And a little RNG to push past a couple of turns, and just hope it doesn't blow up in your face. You saved before you started the fight, right?
The deck I used to beat her:
where is dark contract, unbreakable resolve and how you ether get galatea or endbringer?
"Galatea, Endbringer" is the full name of a single card--you receive it at the start of a new run, after you win and see the credits.
Dark Contract is from the Base Set, at Epic rarity (10DP, max 2 per deck)
Unbreakable Resolve is a common, I think? It's in the Succubus set. It gives Regen 2, Max HP Boost 2, and Max MP Boost 1, so if you can't find it, Mana Geode from the Base Set is also fine--it gives MP Boost but not the other effects. I went with Unbreakable Resolve because I was starting the fight missing a bunch of HP already, and that didn't fly with me.
thx i just started playing and when i saw this i thought bet ima try this i got like a hour or two if i fail several times thx for the info. im using beilia the first from the sucubis deck her damge is at 500
is 1000 damage garentee from a card is enough to fight the boss becuse now beilia the first dose 1050 damage is that enough to beat the first giantess boss?
Not even close. She has something like 60,000 HP and heals 6,000 per turn. If you don't have Galatea, you'll have to go with a different strategy, applying Bleed and Decay to wear her down with %-based damage.
Mainly zombie deck theres one from the succubus deck double attack each 50% chance to bleed
how to fix error? when i fight with "???"
Working on it :) Plan to upload fixes and a new version hopefully before Xmas.
Does Noir have an ending?How can I unlock her ending, she's the killer in the Dark Alley.
Not just yet :(
Wait this game [Demo] got updated on October i didn't even know cool