Demonic Gladiator similarly seems to not do it's return to deck ability of dealing 15 damage to both sides.
Separate note, if the player gets a status like Empowered or Ascended could the status be shown as well as what it does?
It makes it confusing when I tried Enraged which seems to just... make me lose 3-4 turns (it erases my mana making it 0) with no benefit... and the card to play takes 5 damage to play...
Any chance there's like... a menu in the game or anything that could tell me what the status effects are? At least until you can implement something in game? At the moment I am not putting any effect cards into my deck because it feels like they don't do anything to me but since I don't know what they do I can't verify or help troubleshoot.
For at least the month of Feb (maybe March) as I'm currently planning my wedding and working full-time. So haven't had the chance to do anything game related (Well, not as much as I'd like to have done). So it's paused for that duration.
Please add something that tells the player what status effects DO, or what the cards that are spawned by other cards do... It's not too fun experiementing to figure it out.
(also, a special effect happening when a legend card is gotten would be pretty sweet and would make getting cards a bit more addicting)
I'm afraid I also have to reoprt the demoic temptation is causing crashes. seems to happen when I don't have enough?... I take the 20 dmg, don't draw the FULL 10 cards, but end up suddenly frozen. Concede lights up blue if I hover it the first time, but freezes too and can't be pressed. RIP
Yeah. It tries to draw the cards, but if there isn't enough, it keeps trying and forces the freeze. And I'm looking to find a clean way for players to check status' during battle and while moving around. To make life a little easier.
I know you've probably had to deal with SOMEONE saying something close to this...
The art I've seen in the game looks like AI (I couldn't notice any obvious AI mistakes), and you don't have to confirm or deny this...
When I saw the game on the screenshots, I was worried that the game was going to be a rushed game, one that wasn't really made with much thought or passion... but playing it myself?
God fucking DAMN, I rarely see games pull off these deck builder systems well. It has so many characters with so many personalities, so many different cards that are all pretty well balanced.
And when I say "balanced" I don't mean the typical way. There are definitely some decks that can be made to exploit/farm size in a single game, but you have to go out of your way to get them.
It's a near-perfect balance between appealing to people who want a challenge and to "play the game fairly" and people who want to just farm INSANE amounts of size ASAP... and it still is a challenge to do that in it's own way that's... honestly kinda fun to optimize.
Really, my only main gripes with it that aren't about bugs (hopefully) is the animations/text/long pauses from certain card effects not being sped up by the options as much as I wish... the issue with not knowing statuses... and not knowing what "summoned" cards do ahead of time.
This has been an amazing game, and I hope to see more of it in the future, and I'm sorry I ever doubted it solely on the artstyle's connotations. No matter how this was made it was made with love from start to finish.
i can't complete it, whenever i kill the queen she just says "Still a ways to go little one. But you're getting closer" ive beaten her 5 times now what do i do?
ahhhhh, alr ty might take a while then lmao. just before i waste any time tho: is there diffrent endings depending on what class was chosen in the beginning?
thanks for the quick reply and another question. I can't really join your Patreon because it says "This creator isn't accepting new signups at this time." I'd really like to join, but if this is intentional im just here to inform you!
Oh weird how it does that. Yeah I'm taking a short break at the moment as work and wedding plans have put me a little behind. So not charging for this month (potentially the next as well until I catch up :D)
First of all, I didn't think I'd enjoy the gameplay as much as I did, short as it is.
Second, I dunno if there's some sort of strat to keep everyone sort of on a level playing field to an extent, but I have come to fear Maru in both of my playthroughs as she pretty much slapped every competition there was.
And finally, "my mooscles are getting bigger. mm yes, I am growing stronkerrr"
Jokes aside, good game, you got some mad good stuff on your hands, even as it is. :D
P.S: Oh and I had only ever once encountered a bug that froze my game. So what happened was that I had used Demonic Scholar and when it gave me Wicked Temptation right into the hand, that's when it froze. I can only assume it was because I already had a full hand, sooo ye.
There was no error reports, it simply froze in place. I could do absolutely nothing; no End Turn, no Concede, couldn't choose any other cards, nothing.
the demo will receive updates slowly over time. Eventually I’ll probably release a fully paid version with everything. Although there’s probably a lot that can be added.
Which characters in particular? The demo goes up to 6 for the standard characters and 8 for the MC
I found this bug that happens when you wait/finish a battle in a zone where a character would be stage 7 and up in the full version wouldn't appear and would crash the game since the image wouldn't appear due to the limitations of the demo.
I remember when you mentioned you'd release the new update after new ears. While I was pleasantly surprised by the christmas eve release I guess you really where overly hasty with that release in many ways considering there hasn't been a hotfix after all this time.
enemy healing seems to be really op. ive got the full game and im using fairy scaling moves, but i still can out damage the final boos healing 450 every turn. how do you counter this?
stuns are usually the go to for prevent major heals. Although I will be looking into dropping down the healing and usage of those skills by the enemies
Some decks are solving this problem. Like what i've tried: mech deck on final level deal instakill of everithing, hero deck the same, zombie deck allows you to have almost unlimited turn because it gives mana and alvays rolls deck, gladiator and frozen deck are as i can understand stun based and fairies i can't quite understand for now
The card take flight in the fairy packs doesn't work as listed. It says: Start of turn-gain 1 hp. play to gain 3 hp and draw a card
But if held it takes 5 mana at start of turn and discards a card from deck meaning if you ended the turn with 2 in hand you'd lose the 10 mana every turn losing by default.
Aside from that fun game but please update its def or change the info on the card.
if i'm being honest, i think that the voluptuous mode and ass mode were kinda downgraded with the update in terms of proportions. i hope that i don't come off as too demanding when i say this, but i feel that they lack that little extra oompf they used to have
make essence drain and harden skin a card, every girl who uses one of those two are unbeatable... also noticed attribute theft is also op, a nerf would be good as well but i think a card would be a lot more enjoyable.
A nice pun was missed : instead of using your height as a currency, you could have used your mass in pounds: the values don't need to be changed a lot, it suits most people growing horizontally, and the square-cube law doesn't lead to absurd gains : there would have been a conservation of mass when you defeat opponents
alright so one complaint...... WHY HAVE THE MILTANK ABILITY IN THE GAME? ok so that is just a really big peeve of mine and it literally heals them back to full health negating all damage i did. also is this supposed to be a yugioh type game cuz the opponent just spawned a monster and i dont have those cards, only spell cards. you should flesh it out so that the player gets the monster spawn cards as well at the beginning.
Yeah, unfortunately that's a bug I do know about, but not sure how to fix it.
Generally, it shouldn't let you remove cards from your Deck if you don't have enough cards left. But there's a chance I missed some cards here and there.
Not sure if you've gotten around to it but the card that adds ultimate dark fairy queen to your deck/hand definately didn't force you to have a remaining deck of 5+ to remove 5 cards from it in the original demo.
current version of the demo actually has way more possible ending than the original version. It's just simply a matter of knocking Valeria down below 200 height whether it's you or the other characters. Once valeria loses tallest character in the current game wins the ending. There's also a Valeria victory ending if you let her reach 1300 height or so by buying too many card packs too fast.
so, to ally with the girls, use the talk command. Select the right option multiple times and eventually they’ll ask to form an alliance. Takes anywhere from 5 to 7 successful conversations
the take flight card from the fairy pack is broken, instead of doing whats it says for its start of turn effect "gain 1 hp" it auto uses 5 mana and makes you send a card from deck to discard
is there a way to figure out what some of these terms mean? like what does overload do, and what does it mean to mill cards? or like in the previous update where i had no idea what some of the frostbite stuff meant.
Overload is a harmful debuff that reduces your own max mana from what I remember. Milling can be considered a sort of short hand for putting cards from deck to graveyard (word was probably chosen because of the limited text display space in game).
on the vip floor, the second girl opens menu and allows you to gamble, but instead of ending the event, she starts the event again and you gamble over and over and over and
most likely something is retriggering the "yes" option during the event's end, causing the re-gamble loop
i play the new update but there is a lot of mising pictures pls when is the bug fix upadate and i think that valeria is broken becuse her hiling abiliti is soo broken she regen 90 of healt thats a lot
In regards to Valeria she's gotten a higher and stronger 1k hp form in the demo that's just plain a beast. Even her 750 hp form regenerated quite a lot in the original demo and the regen just simply gets even stronger with higher base hp. Only cards that grant increasing damage even stand a chance. Since the A.E.R.A. deck is currently bugged out only the fairy and demon boosters really grant stuff that can quickly scale big enough to tear big chunks out of valeria. Gladiator booster also holds the possibility with relentless assault card but you'd have to boost it with the card that grants more damage to gladiators and have huge height to boot. Parasitic from standard could also eventually take her down thanks to parasitic fairy but it would be a long match and honestly parasitic is more suited to dedicated height farming thanks to parasitic succubus.
While it would be understandable if only the galaxy crusher form was disabled since that obviously hits way too hard it's not like her lower forms are so outrageous and absolutely need to be prevented on damage to bosses as well. Ultimate Dark Fairy Queen is immensely stronger than anything below AERA's galaxy crusher level (and much easier to access to boot). I honestly don't see the need to prevent AERA's damage to bosses as long as she stays under upgrade lvl 32. Best to apply the boss immunity just to galaxy crusher phase and specifically mention the immunity there on the shorter card description of the galaxy crusher to prevent major misunderstandings.
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When will be there update?
when it is ready. A new update for the card plugin is coming out soon, so I will need to rework some stuff so it doesn’t break the game.
How does Freya work? I have "returned" her card to my deck from my hand and from my discard SOOOO many times and she never does damage!
She SHOULD increase her damage when returned. but for some reason she just doesn't play well. I need to fix her :(
Demonic Gladiator similarly seems to not do it's return to deck ability of dealing 15 damage to both sides.
Separate note, if the player gets a status like Empowered or Ascended could the status be shown as well as what it does?
It makes it confusing when I tried Enraged which seems to just... make me lose 3-4 turns (it erases my mana making it 0) with no benefit... and the card to play takes 5 damage to play...
yeah, I’m trying to think of an elegant way to display them in battle. Mostly trying to have it shown without it making lithe screen look clunky.
Any chance there's like... a menu in the game or anything that could tell me what the status effects are? At least until you can implement something in game? At the moment I am not putting any effect cards into my deck because it feels like they don't do anything to me but since I don't know what they do I can't verify or help troubleshoot.
Even a text manual or comment would work
Is there a Chance that ur Patreon is on vacation mode because i can't join?
If so, for how long is that going to last?
For at least the month of Feb (maybe March) as I'm currently planning my wedding and working full-time. So haven't had the chance to do anything game related (Well, not as much as I'd like to have done). So it's paused for that duration.
aw alr, good luck with the wedding anyway!
thanks! The next Growing Rivalry update will change a lot. So will make another demo version to reflect some of those changes as well.
I'd like to mention that Demonic Gladiator doesn't work how it should when returned to the deck... it doesn't do anything sadly :(
otherwise though, I'm loving this game and hope there'll be more in the future.
Please add something that tells the player what status effects DO, or what the cards that are spawned by other cards do... It's not too fun experiementing to figure it out.
(also, a special effect happening when a legend card is gotten would be pretty sweet and would make getting cards a bit more addicting)
I'm afraid I also have to reoprt the demoic temptation is causing crashes. seems to happen when I don't have enough?... I take the 20 dmg, don't draw the FULL 10 cards, but end up suddenly frozen. Concede lights up blue if I hover it the first time, but freezes too and can't be pressed. RIP
Yeah. It tries to draw the cards, but if there isn't enough, it keeps trying and forces the freeze.
And I'm looking to find a clean way for players to check status' during battle and while moving around. To make life a little easier.
I know you've probably had to deal with SOMEONE saying something close to this...
The art I've seen in the game looks like AI (I couldn't notice any obvious AI mistakes), and you don't have to confirm or deny this...
When I saw the game on the screenshots, I was worried that the game was going to be a rushed game, one that wasn't really made with much thought or passion... but playing it myself?
God fucking DAMN, I rarely see games pull off these deck builder systems well. It has so many characters with so many personalities, so many different cards that are all pretty well balanced.
And when I say "balanced" I don't mean the typical way. There are definitely some decks that can be made to exploit/farm size in a single game, but you have to go out of your way to get them.
It's a near-perfect balance between appealing to people who want a challenge and to "play the game fairly" and people who want to just farm INSANE amounts of size ASAP... and it still is a challenge to do that in it's own way that's... honestly kinda fun to optimize.
Really, my only main gripes with it that aren't about bugs (hopefully) is the animations/text/long pauses from certain card effects not being sped up by the options as much as I wish... the issue with not knowing statuses... and not knowing what "summoned" cards do ahead of time.
This has been an amazing game, and I hope to see more of it in the future, and I'm sorry I ever doubted it solely on the artstyle's connotations. No matter how this was made it was made with love from start to finish.
you forgot to put in Nina7 and Nina8?... or forgot to make the game not look for those pictures?
forgot to make it not look. They are meant to stop at 6 😅
oof, don't worry I know what to do on my end.
Still, you made a really good game. Pretty fun. might get the paid version some time
I've tried every Deck that was came in my mind but I'm still suck.
The only Deck that was something good is Gladiator. They just can't kill me but I can't kill them either
Can somebody help me plz
I don't want do 2-hours fights with everybody :(
dark fairies have probably the best late game success rate. Since they have scaling damage and some very hard hitters.
Thanks, I'll try
I was really stuck so thanks
i can't complete it, whenever i kill the queen she just says "Still a ways to go little one. But you're getting closer" ive beaten her 5 times now what do i do?
she’s got to be shrunk down to less than 140. Then she will leave.
ahhhhh, alr ty might take a while then lmao. just before i waste any time tho: is there diffrent endings depending on what class was chosen in the beginning?
The image varies slightly and some slight changes to dialogue, but nothing more than that at this stage.
thanks for the quick reply and another question.
I can't really join your Patreon because it says "This creator isn't accepting new signups at this time."
I'd really like to join, but if this is intentional im just here to inform you!
Oh weird how it does that. Yeah I'm taking a short break at the moment as work and wedding plans have put me a little behind. So not charging for this month (potentially the next as well until I catch up :D)
so my game freezes with this message
yeah forgot to remove some lines of code. Please copy an image in the picture folder and rename it to Miku7. Will fix it temporarily
First of all, I didn't think I'd enjoy the gameplay as much as I did, short as it is.
Second, I dunno if there's some sort of strat to keep everyone sort of on a level playing field to an extent, but I have come to fear Maru in both of my playthroughs as she pretty much slapped every competition there was.
And finally, "my mooscles are getting bigger. mm yes, I am growing stronkerrr"
Jokes aside, good game, you got some mad good stuff on your hands, even as it is. :D
P.S: Oh and I had only ever once encountered a bug that froze my game.
So what happened was that I had used Demonic Scholar and when it gave me Wicked Temptation right into the hand, that's when it froze.
I can only assume it was because I already had a full hand, sooo ye.
thanks!
See it’s super weird. Maru always gets eliminated on day 1 for me :P rng has that way with things :D
was the error Target “is enemy” by any chance?
There was no error reports, it simply froze in place.
I could do absolutely nothing; no End Turn, no Concede, couldn't choose any other cards, nothing.
that’s weird…
although I have a feeling I know why. Thanks!
Was just wondering if the full game would ever be released on here after it's done or after a couple months or so.
Also got some problems with some stages not showing up after reaching the height required for said stages and was wondering if it's a bug.
the demo will receive updates slowly over time. Eventually I’ll probably release a fully paid version with everything. Although there’s probably a lot that can be added.
Which characters in particular? The demo goes up to 6 for the standard characters and 8 for the MC
From what i've found after playing there's Maru and Valeria that say there's a sixth stage but i can't get it
Easy :D Will look into it!
I found this bug that happens when you wait/finish a battle in a zone where a character would be stage 7 and up in the full version wouldn't appear and would crash the game since the image wouldn't appear due to the limitations of the demo.
hmm, I thought I removed all of them :( can you tell me which character it was? I must have missed a couple :/
I remember when you mentioned you'd release the new update after new ears. While I was pleasantly surprised by the christmas eve release I guess you really where overly hasty with that release in many ways considering there hasn't been a hotfix after all this time.
well I wanted to fix up and remove the stuff that was no longer needed due to the leak and the original creator wanting things removed.
That and working full time means I need to do what I can when I have time to.
Sorry if it felt rushed, but, I’m only one person :(
Nice game, but the daily recap is way too long.
What AI program did you use to create the characters?
novel AI. The original v1 model (the newest stuff is on V3)
How many stages of growth do the MC bodies have?
MC should go up to stage 9.
all other characters to stage 6.
The MCs only go up to stage 8 tho?
Then it is 8 :p sorry, couldn’t remember off the top of my head 😅
Its good, will there be more stages added?
yup :D more will be added over time
i downloaded the file and unzipped it but i cant find the exe file
its most likely titled “Game”. And depending, it can be an Exe or an application.
It seems like not every character is in the CG?
no, some are from the Patreon version. The demo has around half the stages.
enemy healing seems to be really op. ive got the full game and im using fairy scaling moves, but i still can out damage the final boos healing 450 every turn. how do you counter this?
stuns are usually the go to for prevent major heals. Although I will be looking into dropping down the healing and usage of those skills by the enemies
Some decks are solving this problem. Like what i've tried: mech deck on final level deal instakill of everithing, hero deck the same, zombie deck allows you to have almost unlimited turn because it gives mana and alvays rolls deck, gladiator and frozen deck are as i can understand stun based and fairies i can't quite understand for now
yeah this game is awesome
The card take flight in the fairy packs doesn't work as listed. It says:
Start of turn-gain 1 hp.
play to gain 3 hp and draw a card
But if held it takes 5 mana at start of turn and discards a card from deck meaning if you ended the turn with 2 in hand you'd lose the 10 mana every turn losing by default.
Aside from that fun game but please update its def or change the info on the card.
it’s calling on the wrong card effect which is why it’s broken. Will be doing some fixes shortly hopefully!
if i'm being honest, i think that the voluptuous mode and ass mode were kinda downgraded with the update in terms of proportions. i hope that i don't come off as too demanding when i say this, but i feel that they lack that little extra oompf they used to have
Yeah I found the changes to voluptuous mode a disapointment as well.
It’s mostly done so I can add more sizes in future. Since I plan on going up to 20 stages roughly
Good to know, thanks for the clarification.
make essence drain and harden skin a card, every girl who uses one of those two are unbeatable... also noticed attribute theft is also op, a nerf would be good as well but i think a card would be a lot more enjoyable.
How to use the "find look and clean" icons?
Those are disabled in the demo for now (they won’t do anything even if they weren’t)
why are all the image files png_
It’s how the game encrypts them.
I guess it's because the game was made with RPG maker, you can search for a website that turns them to to png
or just use the CG Gallery.
A nice pun was missed : instead of using your height as a currency, you could have used your mass in pounds: the values don't need to be changed a lot, it suits most people growing horizontally, and the square-cube law doesn't lead to absurd gains : there would have been a conservation of mass when you defeat opponents
Machine-learning algorithm procedurally generated art theft.
alright so one complaint...... WHY HAVE THE MILTANK ABILITY IN THE GAME? ok so that is just a really big peeve of mine and it literally heals them back to full health negating all damage i did. also is this supposed to be a yugioh type game cuz the opponent just spawned a monster and i dont have those cards, only spell cards. you should flesh it out so that the player gets the monster spawn cards as well at the beginning.
The discard pile isn't shuffled back into the deck when you remove the last card from your deck (with overdrive for example)
Yeah, unfortunately that's a bug I do know about, but not sure how to fix it.
Generally, it shouldn't let you remove cards from your Deck if you don't have enough cards left. But there's a chance I missed some cards here and there.
Not sure if you've gotten around to it but the card that adds ultimate dark fairy queen to your deck/hand definately didn't force you to have a remaining deck of 5+ to remove 5 cards from it in the original demo.
hey! i wanted to make a few questions because now im hooked in this game
A) - can we get acces to older versions of this game?
B) - there are endings in the demo (current)? and if yes, how do we achieve them?
current version of the demo actually has way more possible ending than the original version. It's just simply a matter of knocking Valeria down below 200 height whether it's you or the other characters. Once valeria loses tallest character in the current game wins the ending. There's also a Valeria victory ending if you let her reach 1300 height or so by buying too many card packs too fast.
I tried to test, 1600 and no win
I believe I set it to 2000. To match the normal version.
Nope. Tested her to 2500.
hm, I will have a look and see what’s there.
i subbed to the patreon cant figure out how to ally with the other girls in that version
so, to ally with the girls, use the talk command. Select the right option multiple times and eventually they’ll ask to form an alliance. Takes anywhere from 5 to 7 successful conversations
in some of the screenshots it says you have an ally.
how do you ally someone in the game?
that’s in the Patreon version only at the moment.
the take flight card from the fairy pack is broken, instead of doing whats it says for its start of turn effect "gain 1 hp" it auto uses 5 mana and makes you send a card from deck to discard
shoot, must be calling the wrong skill :(
all bugs apart, this game is HUGE and has potential.
even though im not too fond of ai images, the overall game is too fun for a porn game
i'm personally ok with ai art in indie projects like this because artists are more expensive than most people realize .
is there a way to figure out what some of these terms mean? like what does overload do, and what does it mean to mill cards? or like in the previous update where i had no idea what some of the frostbite stuff meant.
Overload is a harmful debuff that reduces your own max mana from what I remember. Milling can be considered a sort of short hand for putting cards from deck to graveyard (word was probably chosen because of the limited text display space in game).
I’ll post a link to the online compendium when I get home. It contains the list of all effects and states. Plus the cards and what they do.
hey dont forget to do this
Don’t worry :) I changed some of the cards, so making sure it’s up to date first :)
alrighty :3
ultimate temptation [card] freezes the game (my bet is that there are no succubus cards to pick, so the game freezes)
yup. I was made aware of this. Added to my bug list to fix. For now, please refrain from using it.
also, vip gambling floor 2, the girl in the middle softlocks you
when you say that, what do you mean? As in clicking her no event plays at all?
on the vip floor, the second girl opens menu and allows you to gamble, but instead of ending the event, she starts the event again and you gamble over and over and over and
most likely something is retriggering the "yes" option during the event's end, causing the re-gamble loop
will investigate as to what’s going on there :)
Is there a Queen ending for every NPC girl i really want to see miku as the queen its very hard raising her size
there is. Each one has their own ending.
thank my tall MC titania got the ending
error loading image: nina 7
damn. Meant to stop at 6, must have forgotten to remove one.
i play the new update but there is a lot of mising pictures pls when is the bug fix upadate and i think that valeria is broken becuse her hiling abiliti is soo broken she regen 90 of healt thats a lot
it’s soon, being Xmas makes things tricky. Hopefully soon!
In regards to Valeria she's gotten a higher and stronger 1k hp form in the demo that's just plain a beast. Even her 750 hp form regenerated quite a lot in the original demo and the regen just simply gets even stronger with higher base hp. Only cards that grant increasing damage even stand a chance. Since the A.E.R.A. deck is currently bugged out only the fairy and demon boosters really grant stuff that can quickly scale big enough to tear big chunks out of valeria. Gladiator booster also holds the possibility with relentless assault card but you'd have to boost it with the card that grants more damage to gladiators and have huge height to boot. Parasitic from standard could also eventually take her down thanks to parasitic fairy but it would be a long match and honestly parasitic is more suited to dedicated height farming thanks to parasitic succubus.
aera isn’t bugged. It’s intentional that she doesn’t do damage to bosses. It’s to prevent cheesing bosses with a one hit ko strategy.
Best option is dark fairy for decent damage without being blocked in the demo. Succubus can get there too but that takes more time.
While it would be understandable if only the galaxy crusher form was disabled since that obviously hits way too hard it's not like her lower forms are so outrageous and absolutely need to be prevented on damage to bosses as well. Ultimate Dark Fairy Queen is immensely stronger than anything below AERA's galaxy crusher level (and much easier to access to boot). I honestly don't see the need to prevent AERA's damage to bosses as long as she stays under upgrade lvl 32. Best to apply the boss immunity just to galaxy crusher phase and specifically mention the immunity there on the shorter card description of the galaxy crusher to prevent major misunderstandings.
I'm working on currently shortening text descriptions so i can fit additional details in. (using Keywords and such to represent effects).
But yes, will change the lower Aera forms to not be blocked, just the big one.